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Wireless Game Development in C/C++ with BREW (Wordware Game Developer's Library)

Wireless Game Development in C/C++ with BREW (Wordware Game Developer's Library)

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Author: Ralph Barbagallo
Publisher: Wordware Publishing, Inc.
Category: Book

List Price: $49.95
Buy New: $4.80
You Save: $45.15 (90%)



New (15) Used (16) from $1.00

Rating: 5.0 out of 5 stars 4 reviews
Sales Rank: 686147

Media: Paperback
Edition: 550
Pages: 321
Number Of Items: 1
Shipping Weight (lbs): 1.3
Dimensions (in): 8.8 x 6 x 0.9

ISBN: 1556229054
Dewey Decimal Number: 794.815265
EAN: 9781556229053
ASIN: 1556229054

Publication Date: April 25, 2003
Availability: Usually ships in 1-2 business days



Similar Items:

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  • Beginning Mobile Phone Game Programming
  • J2ME Game Programming (Game Development)

Editorial Reviews:

Product Description
Designed for game programmers interested in developing mobile phone applications, Wireless Game Development in C/C++ with BREW uses QUALCOMM s BREW development environment to illustrate a variety of techniques in the field of wireless phone games. From the basics of the BREW SDK and bitmap graphics to wireless networking and applet distribution, this book takes you through the fundamentals of the API, including graphics, sound, and input, and brings it all together with a complete example of a working game. P* Capitalize on the popularity of programmable mobile phones by developing your own game. P* Explore how to use the BREW SDK to apply existing game development techniques to mobile gaming. P* Discover how to incorporate text, menus, and dialogs into a graphical user interface. P* Understand the process for having your application receive the TRUE BREW designation. P* Learn various techniques for optimizing your code. PThe companion files can be downloaded. These include all the source code, the Mappy tile map editor, and a demo of Cosmigo Pro Motion.


Customer Reviews:

5 out of 5 stars Excellent Amazing Wonderful   September 21, 2005
Amarjeet Bangalore India
3 out of 4 found this review helpful

This book is a great gift for BREW developers, Out of two books available for the Qualcomm's BREW this one has definitely more advantages, Even it doesn't matter that you are a Game Developer or not this will help you if you want to a become a BREW developer. br /Amarjeet Singh br /Bangalore India br /


5 out of 5 stars Wireless game dev in c/c++ with brew - not only for games   August 2, 2005
Cameron Shellum (SLC, UT)
4 out of 5 found this review helpful

This book (Wireless game development in c/c++ with brew) was pretty good. It is the best info I can find on the subject. There were only two books that I found about brew the other being Qualcomm Brew platform by Ray Rischpater, but If you are going to become a brew developer it might be in your best interest to drop the 80$ and get both books. br / br /This one was the best out of the two I did get. br / br /Also, even though the book has the words 'game development' in the title, it is a great book for non game dev people. My applications have nothing to do with games.


5 out of 5 stars Trailblazer Author Initiates New World of Gaming   May 25, 2003
Daniel Macione (Boston, M.A., U.S.A.)
3 out of 7 found this review helpful

It's amazing that so little has been written on BREW, but with this book the above author is at the forefront of the upcoming tidal wave announcing and providing us an insightful and indepth how to manual on how to develop and publish BREW applications.


5 out of 5 stars Good Code, Good Book, Good Times   March 16, 2003
meta4m (Lynn, MA United States)
14 out of 14 found this review helpful

I just got this book, having pre-ordered it awhile ago. As a BREW games developer, I am finding Mr. Barbagello's explanation of some of the finer points of BREW very useful. I've already had a few Doh! So *that's* how that works! moments, and I would recommend this book to anyone who is interested in coding applications for BREW. BREW has a definite learning curve to it, but this book could make that much easier. You should have a good grounding in C/C++ before diving in, though, so be warned. The book has an extra section on how to construct BMPs in memory for use in BREW, which sounds easy enough, but if you know anything about BREW, isn't. Overall, a wonderful book I wish I'd had when I was learning BREW.

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