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Zune Game Development using XNA 3.0 | 
enlarge | Author: Dan Waters Publisher: Apress Category: Book
List Price: $49.99 Buy New: $31.49 You Save: $18.50 (37%)
Sales Rank: 1417816
Media: Paperback Edition: New Pages: 450 Number Of Items: 1
ISBN: 1430218614 Dewey Decimal Number: 006 EAN: 9781430218616 ASIN: 1430218614
Publication Date: March 1, 2009 (In 90 Days) Shipping: Eligible for Super Saver Shipping Availability: Not yet published
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| Editorial Reviews:
Product Description pXNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games. /p pemZune Game Development Using XNA 3.0/em is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on the Zune platform. The book addresses Zune game development concepts in detail and shows you how to apply them in practical, stepndash;byndash;step examples, building complete, working XNA 3.0 examples along the way that you can download and play. /p h3What yoursquo;ll learn/h3 ul liDesign practical games for the Zune./li liDiscover the ways in which you can develop content for the Zune./li liUnderstand what makes the development of Zune games different from the development of PC and console games./li liCreate Zune games, from the simple to the complex, with complete working examples for you to play and learn from./li liUse the XNA 3.0 Framework to play music from Zunersquo;s library and your own custom sounds to enrich your games./li liUnderstand how to take advantage of Zunersquo;s wireless system to create multiplayer games./li /ul br h3Who is this book for?/h3 pThis book is aimed at gaming enthusiasts with a good understanding of basic C# (the language underlying XNA) who want to create games for the Zune media player. Some knowledge of common game elements such as sprites, game loops, and animation would be helpful but is not required. (Readers looking for such a foundation can consult emBeginning XNA 3.0 Game Programming/em for a comprehensive primer.)/p
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